19% of video game characters are non-human. 17% of video game characters are women. @

smashsurvey:

Now think of how many of those female characters and protagonists are oversexed, created for the male gaze, or put in an inactive damsel role for the plot of the game. Representation matters. A Study last year proved that exposure to tv shows increased the self esteem of young white boys and markedly decreased the confidence and self esteem of girls across the board (and we haven’t even started on the representation of characters of color and the effect it has on children’s self perception). 

Video games are a different media, and even more concerning if representation metrics are changing how our kids think of themselves. Especially knowing that 67% of American Households have video game consoles and 91% of Children play video games regularlyhow do you think the portrayal (and lack of portrayals) of women and girls in these games is affecting little girls – or influencing how little boys view their importance and/or influence over them? 

Comics. Movies. Lit. Pop Culture. The Smash Survey is an upcoming podcast project that will critically explore the representation of race, gender, and queer identity in media and pop culture in a fun and engaging format. 

(Reblogged from pragmagic)
"You can only express your love once every 12 hours."

"You can only express your love once every 12 hours."

(Reblogged from screenshotsofdespair)

Rainy evening in Old Town.

(Source: lindstifa)

(Reblogged from jamiek)
It honestly took me a solid minute to notice that she has prosthetic legs.

It honestly took me a solid minute to notice that she has prosthetic legs.

(Reblogged from fuckyeahstvincent)

patrickklepek:

  • Why Internet Jerks Aren’t Going to Win, And You Can Help

Depression Quest designer Zoe Quinn joined me on stage at PAX East 2014 to talk about the Internet, and how we can make things just a tiny bit better. Here’s the full video from that panel, and if you want to listen to an audio version, that’s available here. As someone that struggles with attending PAX, given its history, I try my damndest to do good while I’m there. This panel is part of that.

(Reblogged from patrickklepek)